Capturing the Magic Technique: Cumulative Clicking
I [Warren Buckleitner] just reviewed Giggles Computer Funtime for Baby Nursery Rhymes, and notice a technique masterfully used that I'm calling "cumulative clicking." (Anyone else have a word for it?)
In the program, there are ten nursery rhymes, like Jack and Jill and Humpty Dumpty. With every ACTION (any key press or mouse movement), the animation moves one step forward. This leverages the child toward a logical conclusion and builds feelings of competence (see the ingredients of intrinsic motivation).
If you're a designer, it is worthwhile to check out this product.
This technique was also used in the early Living Books (specifically Stellaluna), when a child might click on a caterpillar to see it turn into a cocoon. The next click (on the cocoon) makes it start to pen, and the third click brings you a butterfly.
Capturing the Magic Technique: Cumulative Clicking
I [Warren Buckleitner] just reviewed Giggles Computer Funtime for Baby Nursery Rhymes, and notice a technique masterfully used that I'm calling "cumulative clicking." (Anyone else have a word for it?)
In the program, there are ten nursery rhymes, like Jack and Jill and Humpty Dumpty. With every ACTION (any key press or mouse movement), the animation moves one step forward. This leverages the child toward a logical conclusion and builds feelings of competence (see the ingredients of intrinsic motivation).
If you're a designer, it is worthwhile to check out this product.
This technique was also used in the early Living Books (specifically Stellaluna), when a child might click on a caterpillar to see it turn into a cocoon. The next click (on the cocoon) makes it start to pen, and the third click brings you a butterfly.